Import the model: Drag and drop the SketchUp model into the assets folder to import it.Then go to Edit/Project Settings/Graphics, and add the forward renderer you just made. Setup URP: Right click in the assets folder, Create/Rendering/URP/Forward Renderer.Import URP: Firstly, (if you haven’t selected URP), go to window/Package manager and import universal render pipeline into your scene.Its also worth noting that the chairs use textures whereas the squares use colours.įor this demo, I am building on top of a scene I made in a previous blog post which is already ‘VR Ready’, however for the sake of this, all you need to do is create a new 3D scene.The blue square (right) is a separate component to the wall.The red square (left) is part of the wall itself and extruded from it. The right chair I have imported from 3D warehouse.The left chair I have created using the basic modelling tools (how could you tell?).The below image is a test scene I’ve created in SketchUp. Either way, this blog post is more to do with the scene itself rather than publishing to phone, headset, what have you – perhaps another blog post at a later date? The Test Model “HDRP + Phone = Crash” to put it in very simple terms. Secondly the reason I’m using URP instead of HDRP is due to the ‘portability factor’ not everyone has a VR headset but a lot of people have a smartphone. If you’re here for Unreal, check out Simons previous blog post about datasmith. Let me explain… the reason I’m using Unity for this demo is because Unreal is actually pretty good at importing your models ready for VR and the purpose of this blog post is to walk you through the stages whereas it’s not so easy. For those that are experienced with game engines/arch viz you’re probably shouting at the screen at me for two reasons – Unity and URP. Then to completely debunk what I just said, I’m using Unity 2020.1.0f, that way we can access the latest XR Interaction Toolkit and Universal Render Pipeline features. I’m using SketchUp 2017 for this, that way it covers some previous versions too. In this blog post, I’m going to discuss things you need to consider when making your SketchUp models that will no doubt influence how it looks once we’ve put it through the works. When it comes to Arch Viz, there’s a lot of ‘out of the box’ options out there, but if you’re anything like us at MAVRiC, you probably love using and abusing free software for all it’s got.
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